Thursday, February 12, 2009

Penny Coleman: Kids Learn That Killing Is Fun at the Army's Lethal New Theme Park

Kids Learn That Killing Is Fun at the Army's Lethal New Theme Park
By Penny Coleman
AlterNet

The Army Experience Center, located in the Franklin Mills Mall just north of Philadelphia, bills itself as a "state-of-the-art educational facility that uses interactive simulations and online learning programs to educate visitors about the many careers, training and educational opportunities available in the Army."

Nonsense. The only thing they're teaching here is how to blow shit up. If it's state-of-the-art anything, it's state-of-the-art adolescent boys’ wet dreams.

"Too slow! Do it again!" yells the voice in my earphones as a new sequence of armed figures in camouflage pop up in front of me. I -- the player -- am attached to the foreshortened barrel of an M-16 -- and a little embarrassed by that. It's not my thing, really. And I wasn't expecting the game to involve having to tolerate some dickhead's personal opinion about my marksmanship.

But I didn't come here to get yelled at or to play games. I came because I was curious about the Army's latest marketing strategy. For $12 million, this place has been dressed to kill: 15,000 square feet (about three basketball courts) done up in brushed steel, glass and low-light glam. But what this place is really about is the bling: strings of networked Xbox 360 pods and individual gaming stations. And the crown jewels: a UH-60 Black Hawk, an AH-64 Apache and a Humvee. Simulators. And it's all entirely free.

"Potential recruits are afforded a unique opportunity to learn what it means to be the best-led, best-trained and best-equipped Army in the world by allowing them to virtually experience multiple aspects of the Army," says Pete Geren, Secretary of the Army.

Sir, give me a break, sir! You mean the "Career Navigators," those fancy touch-screen installations where you can see all the different jobs the Army can train you for? No one went near them all day. Most of these kids can't reach them, anyway. It's the shiny toys and virtual adrenaline rush that brings them in.

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